 Each character has their own password protected house.
|  Inside of house where one can rest or store belongings. |
 A tavern, one of many shop types, waits to sell you goods and services.
|  Shopkeepers are fountains of lore and legend. Some might even offer you a quest.
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 Gods and Prophets offer visions of things to come and advice for averting disaster.
|  Gathering places beckon for sharing knowledge and planning excursions.
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 With the lovely village of Murias in distance, the Eternal Memorial Flame burns.
|  The Emerald Forest is home to friendly faeries and not-so-friendly trolls.
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 Even the vast deserts can be filled with menace.
|  A Minotaur warrior stands guard over a Shaman.
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 Explore a world of enchantment and magical beings.
|  Locate entrances to hidden dungeons.
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 Danger awaits around every bend in a dungeon labyrinth.
|  Beautiful formal gardens bid a peaceful respite from the wilderness.
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 Inside the Valhalla Inn.
|  The Hunter's Retreat.

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