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🔧 Upcoming Patch – Loot Fix & Visual Enhancements

We’ve got a patch rolling out soon that addresses some long-standing concerns and introduces early improvements behind the scenes.

🎲 Loot & Luck System Update

We took a deep look at the Luck system after ongoing feedback, and you were right to question it.


Luck itself wasn’t broken — but how it interacted with loot was. A few underlying issues caused rare items to feel harder to find than intended, especially for players investing into Luck.


What’s changed:

  • Loot tables now behave consistently (ordering no longer affects drop rates)

  • Luck is applied correctly across all drops

  • Chests and monsters now follow the same rules

  • Your gear’s Luck bonus is now accurately reflected


We’ve also improved how drops feel over time:

  • Long dry streaks will naturally improve your odds

  • Finding something rare will reset those odds appropriately (based on how rare it actually was)


What this means:

  • Rare items should feel earned — not impossible

  • Some drops may feel more (or less) common than before

  • No direct loot values were changed — just the systems behind them


We’ll be keeping an eye on things after the patch. If anything feels off, let us know. 🗣️


🎨 Visual Engine Improvements (Early Rollout)

We’ve begun expanding our visual system behind the scenes.

Objects can now support additional visual tuning (lighting, color depth, etc.), opening the door for much more detailed and varied visuals moving forward.

This is an early step — more to come soon 👀


Thanks for all the feedback — this one was a long time coming.

 
 

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