Expansion Spotlighted Items:
New Content:
5 New Zones
4 New Dungeons
1 New City
New Mobs, Art, Storylines, and of course, PHAT LOOT
Skills & Spells:
Skill Costing: Skill costing is now static and no longer based on your attributes. So ASGW can learn magic the same as AIEW?? Yeah, but they still suck at it.
Free Respec: Upon logging in your skills will be reset and your build points refunded. Starting skills have also been shuffled around a bit to balance out the classes.
Bauble of Respec: Available for sale from most skill book vendors.
Build Points: From level 100-200 you will gain 10 build points (and a new baldric) every 25 levels. Spend them wisely!
Level 6 Supreme Master Skills:
Yes, level 6 magic skills come with level 6 spells. Some are vendor sold, some are found. Good luck!
Touch Spells: Touch spell speeds have been increased, meaning these spells will fire earlier in combat. A buff for anyone that uses these spells, but specifically intended to allow additional counter attacks for hybrid characters after a touch spell in combat.
Shift Spell: Mana cost reduced and you'll now receive a combat log message when the spell has faded.
Summon Tier 3 Bug Fix: Bug causing those that did reach the required thresholds not to get the next tier of summons.
Previous Summon Changes from 2/18/2024
Summon Undead, Night Friends & Shadow Warrior all now have 4 possible tiers of mobs they will summon. The requirements to hit those tiers are as follows:
Tier 1: Just need to know the spell.
Tier 2: Requires at least +10 Necromancy SDM (from gear)
Tier 3: Requires at least +30 Necro SDM and meeting two out of three thresholds: 11 Intelligence, 11 Strength, or 11 Endurance
Tier 4: Tier 4: Requires at least +60 Necro SDM and meeting two out of three thresholds: 15 Intelligence, 15 Strength, or 15 Endurance.
Spell Nerfs: We intended these quite a while ago when we buffed several spells but held off until respec was available.
Gust of Wind, Sandstorm: Damage reduction.
Earthquake: Damage reduction, proc changed from stun to fumble.
Core Game (1-100) Changes:
Repopulation/Balance of 1-100 Zones
Several zones have been repopulated to at least some degree, with Leinster/Kurz Road having the most changes. Goodbye Gilmonks and Hello Classic Imps!
Faery Caverns has been completely redesigned and is now Faewood Hollow.
Reset buttons added to the end of all dungeons.
Reduced prices on potions, bananas, skill books, and spell books.
Several magic items buffed.
Mabon’s Marks:
Mabon's Marks are the newest craze when it comes to collecting those truly unique decorations and cosmetics. Marks can be collected in numerous ways:
Attending events
The Event Oasis (Located two south & three left from the East Leinster Teleporter.)
The Pit of Anguish, the upcoming challenge dungeon!
You can find the Mabon’s Mark vendor at the entrance to The Pit of Anguish, located right from the Kurz teleporter.
Miscellaneous:
Item Text Color Shuffle: Many of your items likely changed text color. Text color is no longer based on level but on rarity.
Significant Decrease in Bad Puns: But not an elimination.
NPC "Talk Trees" Revised: Some are helpful, some are just color content.