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  Mana Crystals are making a comeback in our upcoming expansion!   


On DG, Mana Crystals essentially provide players infinite mana for spell casting. This didn't align with our vision for mana as a finite, strategic resource, so, we shifted to a mana pool system. Buuuttt maybe we missed them, so, we're reintroducing Mana Crystals with a new role.  


What Are Mana Crystals Used For?  Mana Crystals are essential for crafting. Each recipe requires a certain number of crystals. We’re also updating the Enchant and Perm spells to require 20 and 10 Mana Crystals respectively (while significantly lowering their mana pool costs). This change ensures that while enchanting remains valuable, it doesn’t require a full wardrobe change to do so.


  How do I Get Mana Crystals?  You can obtain Mana Crystals by harvesting old or unwanted gear with a Wand of Extraction (sold by vendor). The higher the rarity of the item, the more crystals you'll receive. And they're also tradeable between players.


  What about my enchanter?! The reduction in mana cost of enchant and perm doesn't change the success rate. In order to 6x an item, you'll still need 189% SDM.


With these changes, Mana Crystals are set to be an important part of crafting and enchanting. Collect and trade them wisely!

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Attention adventurers! We are proud to present the official launch trailer for Mabon's Gamble's first expansion, Shadow's Edge: The Dark Elf Chronicles.

Release Date - Sunday, August 18th

Increased level cap

Loads of new content, systems and more

Full patch notes to follow ⚔️




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We've heard your feedback.


In our upcoming expansion for Mabon's Gamble, we're saying goodbye to stat requirements on gear.


The original idea was to promote alternate builds to AIEW. And to some degree it worked. But it really just created new meta builds (7 str wizard). And while designing this expansion, and looking forward to future expansions, we didn't like the idea of being locked into this design.


So! With the stat requirements gone, any character can now wear any armor. This means your AIEW can don plate armor if you choose. Buutttt, there's a catch.


In this new system, when your total armor rating (AR) exceeds 30, you'll suffer a mana regeneration penalty. A wizard in cloth with a piece or two of leather stays easily under this, and you'll enjoy all that juicy mana regen.


But maybe you want a little more defense, or a chainmail piece has a huge stat upgrade you want. Well, now you can do it, but you'll sacrifice some mana regeneration.


How much mana regeneration are we talking?? Great question! Without the penalty, you regen 40% of your base mana out of combat and 15% in combat. Past 30 AR that percentage is reduced by half of your AR. So if your AR is 50 that would reduce the tick by 25% (30% out of combat and 11.25% in combat).


With this change we hope promote freedom in how you build and gear your characters while still maintaining balance in gameplay. We're listening to player feedback and evolving the game to offer more creative options as you explore the expansion from levels 100 to 200.

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