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In our upcoming expansion, we're shaking up the weapon damage modifiers to introduce more variety and strategic depth to your character builds. We're also squishing the weapon skills, we explained that here in an earlier blog post.


Here's what's changing for damage modifiers and why:


Current System:

  • Club, Maul, Axe, 2-Handed Sword, Mace: Strength only

  • Longsword: Strength + Intelligence

  • Short Sword, Throwing Weapons: Dexterity only

  • Dagger: Dexterity + splash Intelligence

  • Unarmed: Dexterity + Endurance


New System:

  • Club: Strength only

  • Maul: Strength + Endurance

  • Axe: Strength + splash Dexterity

  • 2-Handed Sword: Strength + Dexterity

  • Mace: Strength + Intelligence

  • Longsword: Strength + Intelligence

  • Short Sword: Dexterity + splash Strength

  • Throwing Weapons: Dexterity only

  • Dagger: Dexterity + splash Intelligence

  • Unarmed: Dexterity + Endurance



Do two-stat weapons deal more damage than one-stat weapons?

No, two-stat weapons don't deal more damage. They are balanced to be on par with one-stat weapons.


Can you clarify "splash"?

A splash stat is a secondary stat that contributes less to the weapon's overall damage compared to the primary stat.


What about my ASGW!?

ASGW remains the top dog damage dealer with clubs, mauls and axes while still remaining very competitive with 2-handed swords. And with the new weapon skills, most ASGW will likely favor Heavy 2-Handers, which conveniently, is clubs and mauls.


What about my __ build?!

There's a 100% chance these changes are a buff to that build/archetype. These changes are being made specifically to bring up other builds.


Will I be able to respec?

Skills, yes. Everyone will have their skills reset and build points refunded on expansion launch day. Additionally, a Bauble of Respec will be available for sale in game. Stats however, no, we will not be launching that feature yet.


Why are you making these changes?

We want to encourage diverse builds and we want all the weapons to be viable options. The issue has always been it's not worth sacrificing any strength for more dodges or spell power because you end up being bad at two things instead of great at one.


And again, to be clear, ASGW is still the top melee damage dealer... but this change may help close the gap, where your unique build is not doing as much raw melee damage, but the sacrifice in damage is now closer in value to the gain in other things.

 
 

Crafting is back, and it's better than ever! We're reintroducing and expanding our crafting system to include not just armorsmithing and weaponsmithing but also tailoring and leatherworking skills.


For those of you ready to forge and stitch, this expansion will feature Admantium for weapons and armor, Rock Troll Leather for leather, and Sprite Silk for cloth. Each expansion moving forward will introduce a new tier of materials.


Crafted weapons and gear will have random rolls for damage, stats and even color!


What do you need to craft?

* Base Materials: These are your bars, hides, and other such primary resources, found only in the wild or the darkest corners of dungeons.

* Store-Bought Items: Each crafting skill requires specific purchased items. Example, Tanning Oil is essential for leatherworking in this tier.

* Crafting Tool: From the classic Armorsmithing Hammer to the newly introduced Seamster Kit and Leatherworking Kit, you'll need the tool of your trade.

* Mana Crystals: Mana Crystals are back, baby! Obtain these by harvesting magical items. The rarer the item, the more crystals. Mana crystals are also droppable and tradable, making them a valuable resource for all.


Crafting in Mabon's Gamble is not just about creating gear; it's about creating possibilities. Whether you're a veteran crafter or new to the forge, the expansion brings new opportunities to innovate, experiment, and excel. Happy crafting!

 
 

Adventurers of all realms, prepare yourselves for the ultimate test of courage and combat prowess! We are thrilled to announce the unveiling of the Pit of Anguish, a formidable solo player dungeon that will be available right at the launch of our upcoming expansion. Are you ready to face its fearsome bosses and claim victory?


The Pit of Anguish is designed to push your limits with relentless battles that demand strategy, skill, and sheer determination. Only the fiercest warriors will conquer these challenges and emerge victorious. Those who dare to challenge themselves will have the chance to earn exclusive new decorative rewards that showcase their bravery and prowess.


In conjunction with the launch of the Pit of Anguish, we are also introducing a brand-new currency: Mabon Marks. These marks can be earned within the Pit of Anguish as Dusty Tokens, a testament to your perseverance and strength in the face of adversity. Gather Mabon Marks and exchange them at a newly introduced vendor for rare and highly sought-after decorative items that will set you apart as a true champion.


The Pit of Anguish awaits, and glory beckons!


Prepare yourselves, heroes, for the challenge of a lifetime. The Pit of Anguish opens its gates soon—will you answer the call?

 
 

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