Deathwish should now be learnable with GM Necromancy
Manaweave Skirt changed to +MP
Celestial Striders typo fixed
Lightshield Vest typo fixed
Helm of Nourishment now green text
Drop only spells now colored text
Snake range changed from 1 to 3
Increased drop rate of magical rings and amulets
Increased drop rate on dungeon bosses
Paladins have begun their crusade into the Forest of Death
Magical Longsword was not intended to make it's way from DG and thus has been violently nerfed
Naktos is brimming with fury at the Faeries' resilience in the Havenwoods.
He has channeled dark magic into select items carried by his minions.
These enchanted items are the key to overcoming Starlight and the Fae within the Faery Caverns.
Bug Fixes
Fixed: players going beyond level 100
Fixed: wrong color specified for mythril based helmets
Fixed: invalid spellbook ids for improved invisibility, flame orb and death touch
Fixed: text color on various items
Fixed: hidden mobs in Naktos' Morgue
Balance Updates
Mastery points now gain faster in combat for spells
Strength based weapons damage increased
Short sword damage increased
Damage mitigation increased for leather, chain and plate
Several new resistance items added to loot table
Several new weapons added to loot table
Mana regeneration reduced while in combat
Mana regeneration increased while out of combat
Reduced experience gain from enchant and permanency
Repair cost increased
Forgotten Dungeon tweaks
Amulet of Death Magic Protection - reduced necromancy spell resist from 50% to 20%
Amulet of Free Will - reduced mysticism spell resist from 50% to 20%
Bug Fixes
Fixed: using consumables could crash server in certain cases
Fixed: zone event could crash server when attempting to add rewards to player's inventory
Fixed: giving items could crash server in certain cases
Fixed: MDM modifier being applied to players and NPCs twice
Fixed: critical strike not accumulating mastery points
Fixed: various item descriptions
Balance Updates
All rooms in dungeons require NPCs to be cleared before progression is allowed
NPCs will now only jump you if they're 15 levels above your level
NPCs will no long jump you if they're in a dungeon
Thief NPCs have reduce chance to have a throwing dagger
25% base damage increase applied to Flame Orb, Ice Orb, Psychic Orb, Acid Sphere and Light Dart
15% base increase to healing spells (heal / greater-heal)
25% base duration increase applied to Empower, Nimbility, Missle Resistance, Immolation, Poison Shield, Fire Shield, Lightning Shield, Cold Shield and Acid Shield
Increased base chance for armor to be struck and damage mitigated