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  • ​Deathwish should now be learnable with GM Necromancy

  • Manaweave Skirt changed to +MP

  • Celestial Striders typo fixed

  • Lightshield Vest typo fixed

  • Helm of Nourishment now green text

  • Drop only spells now colored text

  • Snake range changed from 1 to 3

  • Increased drop rate of magical rings and amulets

  • Increased drop rate on dungeon bosses

  • Paladins have begun their crusade into the Forest of Death

  • Magical Longsword was not intended to make it's way from DG and thus has been violently nerfed

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Naktos is brimming with fury at the Faeries' resilience in the Havenwoods.

He has channeled dark magic into select items carried by his minions.

These enchanted items are the key to overcoming Starlight and the Fae within the Faery Caverns.

Bug Fixes

  • Fixed: players going beyond level 100

  • Fixed: wrong color specified for mythril based helmets

  • Fixed: invalid spellbook ids for improved invisibility, flame orb and death touch

  • Fixed: text color on various items

  • Fixed: hidden mobs in Naktos' Morgue

Balance Updates

  • Mastery points now gain faster in combat for spells

  • Strength based weapons damage increased

  • Short sword damage increased

  • Damage mitigation increased for leather, chain and plate

  • Several new resistance items added to loot table

  • Several new weapons added to loot table

  • Mana regeneration reduced while in combat

  • Mana regeneration increased while out of combat

  • Reduced experience gain from enchant and permanency

  • Repair cost increased

  • Forgotten Dungeon tweaks

  • Amulet of Death Magic Protection - reduced necromancy spell resist from 50% to 20%

  • Amulet of Free Will - reduced mysticism spell resist from 50% to 20%

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Bug Fixes

  • Fixed: using consumables could crash server in certain cases

  • Fixed: zone event could crash server when attempting to add rewards to player's inventory

  • Fixed: giving items could crash server in certain cases

  • Fixed: MDM modifier being applied to players and NPCs twice

  • Fixed: critical strike not accumulating mastery points

  • Fixed: various item descriptions​

Balance Updates

  • All rooms in dungeons require NPCs to be cleared before progression is allowed

  • NPCs will now only jump you if they're 15 levels above your level

  • NPCs will no long jump you if they're in a dungeon

  • Thief NPCs have reduce chance to have a throwing dagger

  • 25% base damage increase applied to Flame Orb, Ice Orb, Psychic Orb, Acid Sphere and Light Dart

  • 15% base increase to healing spells (heal / greater-heal)

  • 25% base duration increase applied to Empower, Nimbility, Missle Resistance, Immolation, Poison Shield, Fire Shield, Lightning Shield, Cold Shield and Acid Shield

  • Increased base chance for armor to be struck and damage mitigated

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