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Patch Notes

  • Reduced grouping chance in FoD.

  • Snakes!  Cobra, Trollfang Serpent & Spitting Cobra reverted back to 1 range.  Lava Serpent, King Cobra, Hell Snake and Wyrm remain 3 range.

  • Increased loot chance on dungeon bosses.

  • Homeowner Restricted items will now properly display "Homeowner Restricted" when looked at.  This means the item is sticky and cannot be stolen off your property.  If it doesn't say Homeowner Restricted, it isn't.

  • Holiday Event Items have entered Mabon's Gamble and staff events will begin soon™️

  • Added new resistance gear (Blue, Purple and Orange tiers).

  • Added new blue tier Throwing Dagger and Axe.

  • Added new purple tier Maul.

  • Sweeping re-balance on base weapon damage.  All mundane weapons got the nerf bat.  Almost all magic items got buffed (Throwers and claws got BIG buff).

Dev note:  We know you want your red tier weapons to melt all enemies on the screen.  For the "Core 1-100" game they're really good but things like +Attack are super powerful and will likely come in later level cap expansions.  And melee's issue right now is not damage output, it's more about mitigation (more on that soon™️) 

 
 

  • ​Deathwish should now be learnable with GM Necromancy

  • Manaweave Skirt changed to +MP

  • Celestial Striders typo fixed

  • Lightshield Vest typo fixed

  • Helm of Nourishment now green text

  • Drop only spells now colored text

  • Snake range changed from 1 to 3

  • Increased drop rate of magical rings and amulets

  • Increased drop rate on dungeon bosses

  • Paladins have begun their crusade into the Forest of Death

  • Magical Longsword was not intended to make it's way from DG and thus has been violently nerfed

 
 


Naktos is brimming with fury at the Faeries' resilience in the Havenwoods.

He has channeled dark magic into select items carried by his minions.

These enchanted items are the key to overcoming Starlight and the Fae within the Faery Caverns.

Bug Fixes

  • Fixed: players going beyond level 100

  • Fixed: wrong color specified for mythril based helmets

  • Fixed: invalid spellbook ids for improved invisibility, flame orb and death touch

  • Fixed: text color on various items

  • Fixed: hidden mobs in Naktos' Morgue

Balance Updates

  • Mastery points now gain faster in combat for spells

  • Strength based weapons damage increased

  • Short sword damage increased

  • Damage mitigation increased for leather, chain and plate

  • Several new resistance items added to loot table

  • Several new weapons added to loot table

  • Mana regeneration reduced while in combat

  • Mana regeneration increased while out of combat

  • Reduced experience gain from enchant and permanency

  • Repair cost increased

  • Forgotten Dungeon tweaks

  • Amulet of Death Magic Protection - reduced necromancy spell resist from 50% to 20%

  • Amulet of Free Will - reduced mysticism spell resist from 50% to 20%

 
 

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