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We've taken notice that the database has had increased traffic over the last few weeks; after some investigation we found an old code path was being executed that was causing several thousand queries per hour. Additionally, we determined that the resources for the database needed to be increased to handle peak hours of traffic.


Bug Fixes

  • Removed code path that was causing 1,000s of queries per hour


Balance Updates

  • Increased database resources

  • Earthquake will now stun targets, instead of fumble.

  • Psychic Orb now receives 25% damage increase against neutral targets

  • Acid Sphere now receives 25% damage increase against good targets

  • Acid Rain now receives 25% damage increase against good targets

  • Elphame's Justice mana cost reduced from 100 to 60

  • Greater Identify mana cost reduced from 30 to 25

  • Casting home while in your home no longer teleports you back to your home

 
 

Patch Notes

  • Reduced grouping chance in FoD.

  • Snakes!  Cobra, Trollfang Serpent & Spitting Cobra reverted back to 1 range.  Lava Serpent, King Cobra, Hell Snake and Wyrm remain 3 range.

  • Increased loot chance on dungeon bosses.

  • Homeowner Restricted items will now properly display "Homeowner Restricted" when looked at.  This means the item is sticky and cannot be stolen off your property.  If it doesn't say Homeowner Restricted, it isn't.

  • Holiday Event Items have entered Mabon's Gamble and staff events will begin soon™️

  • Added new resistance gear (Blue, Purple and Orange tiers).

  • Added new blue tier Throwing Dagger and Axe.

  • Added new purple tier Maul.

  • Sweeping re-balance on base weapon damage.  All mundane weapons got the nerf bat.  Almost all magic items got buffed (Throwers and claws got BIG buff).

Dev note:  We know you want your red tier weapons to melt all enemies on the screen.  For the "Core 1-100" game they're really good but things like +Attack are super powerful and will likely come in later level cap expansions.  And melee's issue right now is not damage output, it's more about mitigation (more on that soon™️) 

 
 

  • ​Deathwish should now be learnable with GM Necromancy

  • Manaweave Skirt changed to +MP

  • Celestial Striders typo fixed

  • Lightshield Vest typo fixed

  • Helm of Nourishment now green text

  • Drop only spells now colored text

  • Snake range changed from 1 to 3

  • Increased drop rate of magical rings and amulets

  • Increased drop rate on dungeon bosses

  • Paladins have begun their crusade into the Forest of Death

  • Magical Longsword was not intended to make it's way from DG and thus has been violently nerfed

 
 

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